Abstract
Mobile telephony was initially marketed as communication and entertainment devices. It is currently used in different sectors such as education. Mobile applications, especially those related to language, stand out within the methods that support learning. Most applications use universal teaching strategies and propose situations that are unrelated to the user's socio-cultural environment. This is a drawback that may affect learning. This article presents the development of an Android application for the learning of English which is based on the information provided by the user that is of interest to you. The design of both the educational content and the mobile application that allow users to generate their own learning material according to their own interests is also presented. The case study is the assessment of the application within a computer science área.
| Lingua originale | Spanish |
|---|---|
| pagine (da-a) | 1-19 |
| Numero di pagine | 19 |
| Rivista | ReCIBE. Revista electrónica de Computación, Informática, Biomédica y Electrónica |
| Volume | 6 |
| Numero di pubblicazione | 2 |
| DOI | |
| Stato di pubblicazione | Published - 2017 |
| Pubblicato esternamente | Sì |
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