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Mathematics education, body and digital games: The perception of the body-proper opening up horizons of mathematical knowledge constitution

  • Universidade Federal do Rio Grande do Sul
    ,
  • Universidad de Chile
Research Output:
Contribution to journal
Article
Peer-review

Publication Information

Output type

Research Output:
Contribution to journal
Article
Peer-review

Original language

English

Pages from-to (Number of pages)

Pages 310-324 (15 pages)

Journal (Volume, Issue Number)

Mathematics Teaching-Research Journal (Volume 12, Issue 2)

Publication milestones

  • Published - 01/06/2020

Publication status

Published - 01/06/2020

Publication IDs

  • Scopus: 85104267429

Abstract

This article investigates the perception of students in the first year of high school in relation to their own body language, while mathematically they conjecture a way to improve their performance in an electronic bowling game, which uses body sensors for own actions of the game. Interactions were performed by a group of four students from a public school in Brazil, in order to perform mathematical activities with the Sports game on Xbox One with Kinect. Mathematically, the students discussed issues related to angulation, velocity, position relative to an axis and correlated to their digital being (game avatar) controlled by their biological body. In this sense, we are drawing up on embodied cognition articulated with the conceptions of perception and body-proper arising from the phenomenological view discussed by Merleau-Ponty. We understand that students' perception is shown by the acts of being-with, thinking-with and knowing-doing-mathematically-with-Digital-Technologies. Nevertheless, the perception of the body- proper opens up horizons of knowledge constitution that are not commonly seen in the mathematics classroom.

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