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Understanding and conceptualizing eSports among behavioural addictions: A brief overview of the literature.

  • Benedetta Ramella-Zampa
    ,
  • Giuseppe Alessio Carbone
    ,
  • Angelo Panno
    ,
  • Matheus Santos
    ,
  • Claudio Imperatori
    ,
  • Henning Budde
  • European University of Rome
    ,
  • Universidade Salgado de Oliveira
    ,
  • MSH Medical School Hamburg
    ,
  • ,
  • Tokushima University
    ,
  • Neurodiversity Institute
Research Output: Contribución a una revista Artículo de revisión Revisión por expertos

Acceso abierto

Publication Information

Tipo de resultado

Research Output: Contribución a una revista Artículo de revisión Revisión por expertos

Idioma original

Inglés

Número de artículo

100048

Revista (Volumen, Número de Edición)

Emerging Trends in Drugs, Addictions, and Health (Volumen 2)

Hitos de publicación

  • Publicada - 01/01/2022

Estado de publicación

Publicada - 01/01/2022

Publication IDs

  • Scopus: 85171962606

Abstract

The aim of the current overview was to present the existing literature on the recent phenomenon of eSports. Using a multifaceted approach, we focused on its definitions, historical development, and classification, drawing attention to key disputes that exist between scholars. Furthermore, we investigated the debate on whether eSports should be considered a traditional sport or not, with a particular interest in two processes that have contributed to eSports’ development as a culturally-significant addition to the world of sports, as both a game and an occupation: sportification and professionalization. Lastly, we analysed studies on spectatorship and consumption to understand why people watch and play eSports pointing out data about the recent relationship between practice and the possible development of eSport's addiction, gambling, and the related impact on individual health and wellbeing.